PABLO OLIVARES
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PABLO OLIVARES
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Project: 3D Animation, Motion Design
3D Animation
Project: 3D Animation, Motion Design
Year: 2025
2024
Year: 2025
Personal Project
Banana Boat
All I gotta say—Unreal is pretty amazing. While the texturing and shading system isn’t always the most optimized, with a few workarounds you can seriously streamline high-quality CG work and crank out solid spots way faster thanks to real-time rendering. I'm excited to keep exploring it more as Unreal Engine keeps evolving—definitely planning to bring it into more of my workflow.
All I gotta say—Unreal is pretty amazing. While the texturing and shading system isn’t always the most optimized, with a few workarounds you can seriously streamline high-quality CG work and crank out solid spots way faster thanks to real-time rendering. I'm excited to keep exploring it more as Unreal Engine keeps evolving—definitely planning to bring it into more of my workflow.
All I gotta say—Unreal is pretty amazing. While the texturing and shading system isn’t always the most optimized, with a few workarounds you can seriously streamline high-quality CG work and crank out solid spots way faster thanks to real-time rendering. I'm excited to keep exploring it more as Unreal Engine keeps evolving—definitely planning to bring it into more of my workflow.
All I gotta say—Unreal is pretty amazing. While the texturing and shading system isn’t always the most optimized, with a few workarounds you can seriously streamline high-quality CG work and crank out solid spots way faster thanks to real-time rendering. I'm excited to keep exploring it more as Unreal Engine keeps evolving—definitely planning to bring it into more of my workflow.
Tools: Unreal Engine & After Effects
Tools: Unreal Engine & After Effects
Tools: Unreal Engine & After Effects











